スポート観戦の再創造展 SPORTS VIEWING RE-IMAGINED 2019.07.04(THU)-07.06(SAT)

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Sports spectacles.
They involve a level of dynamism that cannot be
captured by conventional video technology.
They project sensations that only
the players themselves can experience.
They possess an allure that varies depending
on the individual competition, game or spectator. 

If only these multifarious aspects could be
conveyed to the viewer, breaking through
the boundaries of a rectangular video format.
If this could be achieved, it will revolutionize
the spectator’s concept of how sport can be watched.

Only one year left till 2020
To convey the various facets of sport to as many
people as possible, NTT has been re-examining how
the sensations generated by sport can be transmitted.
This exhibit shows how NTT exploits
a wide range of technologies to re-imagine
how sports events can be viewed.

Come and see as-yet-unknown ways of viewing sports
events and the as-yet-unknown potential of humans.
Surely, future is created in this way.

スポート観戦の再創造展 SPORTS VIEWING RE-IMAGINED 2019.07.04(THU)-07.06(SAT)

OVERVIEW

The purpose of this experimental exhibition is to present new ways of viewing sports, which up until now been confined to a conventional rectangular screen. Drawing upon our comprehensive strengths in the area of technology art design to re-imagine sports viewing, we can expand people’s concept of how they can view sports and enable everyone, included handicapped persons, to share in the joy of seeing a sports event in the company of others.

Please come to the exhibition where you will be able to enjoy various new ways of viewing sports, including our super-high-reality communication technology, Kirari!, animated display robot (grand bot), and inclusive sports game experiential technology that does not rely solely on sight but also uses hearing and touch.

DATES

Dates:Thursday, July 4 to Saturday, July 6, 2019

Special invitation days:Thursday, July 4 and Friday, July 5, 2019 between 18:00 and 22:00

Public visiting day:July 6, 2019, 10:00-17:00 and 18:00-22:00

  • Note 1: Anyone can visit the exhibition on the day set aside for the public. (No prior registration is required.)
  • Note 2: Please note that only invited persons can visit the exhibition on the special invitation days.
  • Note 3: Depending on the time you arrive, you may not be able to have a hands-on experience with some exhibits.
  • Note 4: The exhibition times may be changed.

VENUE

National Museum of
Emerging Science and Innovation

2-3-4 Aomi, Koto-ku, Tokyo, 135-0064, Japan

■ Tokyo Waterfront New Transit YURIKAMOME
(Shimbashi Station – Toyosu Station)
5-minute walk from Tokyo International Cruise Terminal Station
4- minute walk from Telecom Center Station
■ Tokyo Waterfront Area Rapid Transit RINKAI LINE
(Shinkiba Station – Osaki Station)
15-minute walk from Tokyo Teleport Station"

EXHIBITION DETAILS

EXHIBITION-I

Re-imagining the concept of how sport is viewed

Swarm operation and communication control technology

Viewing sporting events using a swarm of groundbots. Being able to view an event in the entire space is achieved by running a swarm of groundbots – robots on rollers equipped with a display - and controlling the captured videos in real time. Here we attempt to re-imagine a new video space in which video projection, which has hitherto been confined to a rectangular frame, broadens to encompass the entire space. This exhibition presents a variety of scenarios, including spatial staging of a ceremony and viewing sporting events, all of which are accompanied by performances from Akiko Nakayama and Ei Wada.

Note:This project is a collaboration with Ars Electronica Futurelab.

■Start Time
July 4 (THU) 19:45/20:30/21:30
July 5, 6 (FRI, SAT) 19:30/20:30/21:30

EXHIBITION-Ⅱ

Re-imagining visual appreciation of sports events - I

Kirari! technology for real-time extraction of a subject from any background

Novel way of watching badminton. Object extraction technology, which produces a clip of a player in a game, and advanced MMT technology, which transfers to the viewer the entire space, including the background video and the acoustic effects, means that the experience of watching an event remotely can have all the intensity of actually being there. We attempt to revolutionize how we see and experience a sports event by enabling viewers at a remote site feel as though the players are performing right in front of them. Various scenarios will be presented including a badminton game and other types of competitive events.

Note: Recorded videos will be used for demonstrations at the exhibit.

EXHIBITION-Ⅲ

Re-imagining visual appreciation of sports events - II

Kirari! technology for real-time surround video synthesis

A high-definition and ultra-wide video with quality exceeding 8K will be produced using surround video synthesis technology, which integrates videos from 4K cameras seamlessly in real time. We attempt to re-imagine the viewing experience by infusing it with a high sensation of reality, enabling viewers at a remote site feel as if they are actually sitting in the stands at the stadium where the sporting event is taking place. High impact surround videos of a variety of sports events, including track and field, baseball, football, tennis and sailing, will be sent to viewers.

EXHIBITION-Ⅳ

Re-imagining auditory appreciation of sports events

Kirari! technology for highly realistic sound localization

By utilizing wavefront synthesis technology, the sounds of players and balls being struck can be heard in a game of goalball. Using this technology, which can produce an acoustic field anywhere in a space, we re-produce the acoustic space of a game of goalball. This is played by those with impaired vision who throw a ball to each other and at the goal relying solely on audial cues. We attempt to re-create sound-based viewing in which the spectators do not rely on their sense of sight but solely on the sound of a dynamically moving ball and the sounds made by players as they quickly shift around the field of play. Please experience the sensations felt by actual goalball players.

EXHIBITION-Ⅴ

Re-imagining multisensory appreciation of sports events

Haptic communication technology and human information science

Inclusive sports viewing using a haptic sensation. By adding a haptic sensation to the viewing experience or converting a verbal commentary into a haptic sensation, we present a novel form of viewing sport in which the spectators whether disabled or not, can enjoy a sports event.
We attempt to re-create a touch-based sports experience, which does not depend on visual or auditory stimuli, as conventional sports viewing does. Please enjoy watching sport by adding or subtracting various sensations, such as following a tennis game in darkness by relying solely on the vibrations the game generates and a rugby game made even more powerful by combining video images with vibrations.

CONFERENCE

A conference will be held under a theme of Thinking about "Sports Viewing Re-imagined".
Note: A pre-recorded video will be played after the conference.
■Start Time
Thursday, July 4, 2019, starting at 18:30

<Panelists>

HORST HÖRTNER
Senior Director
Futurelab
Ars Electronica
KAORU SUGANO
Executive Creative Director / Creative Technologist
CDC / Dentsu Lab Tokyo
DENTSU INC.
KAZUKO ITO
NPO STAND President , The Tokyo Organising Committee of the Olympic and Paralympic Games Advisor
JUNJI WATANABE
Senior Distinguished Scientist
NTT Communication Science Laboratories
NIPPON TELEGRAPH AND TELEPHONE CORPORATION

<Facilitator>

SHINGO KINOSHITA
Executive Research Engineer, Supervisor
Project Director
NTT Service Evolution Laboratories
NIPPON TELEGRAPH AND TELEPHONE CORPORATION